A new patch is out now for PUBG‘s test servers that includes some changes that developer PUBG Corp. says should improve the game’s performance and more.
Starting off, the studio says server and client performance should be better now by way of changing the visible distance when your character is in the air. Additionally, no longer will all players spawn at the same place before matches, which should also help improve performance.
“Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers,” the developer said in an update posted on Steam today. “To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.”
You can see the full patch notes for today’s PUBG test server update below.
In terms of future updates, PUBG Corp. said it is planning “additional modifications” regarding airplane performance, with more details set to be divulged “soon.” On top of that, the studio said it is testing a new anti-cheat system. Right now, the team is collecting data to ensure stability and compatibility. This testing could lead to crashes, and if you encounter this, you’re advised to post a screencap of the error screen in the PUBG forums here.
In other news, PUBG’s main theme music is now available to stream and purchase because definitely what you want is more intense, driving music to keep you going.
PUBG Test Server Patch Notes (January 23)
- Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
- Removed weapons on starting island before the match start
- Applied new Russian, Japanese, and Chinese (simplified/traditional) fonts
- Fixed the issue where players were able to slide-jump from prone