Kingdom of Thrones is the latest Facebook game from Kano/Apps, a veteran developer behind a lot of Facebook gamers such as Viking Clan and Zombie Slayer. The game features a magnificent strategic city building plan steeped in a precarious warring ambiance, promising you a unique building experience with assorted choices in terms of architectures, and battling scenarios. However, the tepid battles, pervasive monetization and conventional gameplay tend to make it mediocre.
Pros: a great array of interesting quests; good storytelling; neat interface; nice integration of social network
Cons: drawling progress; bland battles; prevalent monetization; unremarkable aesthetic
Kingdom of Thrones, as a newly released Facebook game with the theme of strategic building, fails to excel others of this genre in many ways, though a few highlights do help to add spice to it.
The first eye-catching point in the game is its groovy setting. The world is reduced to ruins after a riproaring war, resulting in multitudinous forces contesting for the sovereignty of this war-torn land. Among them are invasive enemies represented by thousands of other players and also probably numerous mammoth sinister creatures. Thrust into this piece of land at such critical moments, as a player, liege of this world, you are trusted with the responsibility to build houses to hold peasants, who can explore new areas, harvest multifarious resources and erect a whole lot of architectures for military and research use etc. To fend off enemies and monsters, you will find it of great importance to train soldiers. That’s not all, as wise deployment of these soldiers also affects the outcome of each battle.
Equally attractive are the profuse and interesting quests the game offers. Gamers will not feel the shortage of tasks at all throughout the game. For instance, at level one, you start with clearing a piece of land or exploring a fog-shrouded plot, the successful completion of which will boost you up a level and unlock new quests. There are altogether 118 quests, distributing over sections, each of which covers a few levels. For example, in the Ascend the Throne section, I went through the following quests: Pathfinder asked me to explore a new piece of land, which will yield more resources for me in the future; State of War directs me to build several military structures, which are used as training centers for my army; and in Outpost, I successfully colonize an empty outpost where only me and my allies can harvest, to name but a few.
Though the quests are interesting enough, the gameplay is rather mediocre. There is not much difference or innovation in this aspect. As per usual for such kind of games(Godsrule, Clash of Clan), you have a stronghold, where you can build a lot of structures for various usages. First and foremost, you need a lot of peasants to do the manual work, therefore at the onset you might find it wise to build some houses to lodge your labors. Then the unsettling aggressions by bandits and opponent armies make the necessity to raise a powerful army crystal clear. Also technology has a great say in your success, so you may also want to build some research centers.
These all sound pretty easy, but if you don’t want to pay, you are very likely to be exasperated by the slow leveling up system. Lots of subtasks in each quests require loads of time to complete, ranging from several minutes to several hours. Of course, you can buy the game’s hard currency-Favor Points to skip the intervals, but for me, my money is really hard to get, as I don’t think leveling up quickly can give me that much fun.
Actually monetization infiltrates almost every aspect of the game. You need to clear a lot pieces of land for new buildings, which takes stamina, gold, timber etc. And unfortunately what you earn by playing the game all to often proves to be far from enough. So is the case with the battle scenarios. For sure, the game will pit you into battlefield once in a while, but if you are really a war geek, there is ample room for you to show off your genius. At the lower right corner, there is a Battle icon, a simple click of which will deliver you to a fighting scene. Here you will find a roster, and can challenge any one on the list as you wish. Auto Mode and Manual Mode are available, but I usually choose the latter. By doing so, I am able to strategically allot my soldiers of different classes in different positions. Yet there are times when wisdom alone cannot prevail, and as they say, you are as strong as your weapons and gears. The developer cunningly makes use of this point and make some powerful instruments only accessible to advanced players or those who are willing to pay.
In general, Kingdom of Thrones is really unremarkable, though boasting some unique traits. Insipid battles, marauding payment mechanism and oversimple gameplay all reduce the game’s charm.
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Video Rating: 4 / 5