Plants vs. Zombies Adventures Review

Plants vs. Zombies Adventures is a Facebook-based spinoff of the classic tower defense game, Plants vs. Zombies. Presented in 3D graphics, the game extends the zombie fighting experience from your backyard to dozens of courtyards where you place sunflowers, peashooters, walnuts and other plants in order to eliminate zombies in various costumes before they destroy your RV.

plants vs zombies

Staying true to the mechanic of the classic title Plants vs Zombies, the social version “Adventures” recreates the casual fighting between plants and zombies. The player adventures through levels and unlocks new plants. In those levels, he or she collects suns to place plants, defends paths against waves of zombies, and scrunch those zombies with lawnmowers.

But Adventures differs from the traditional Plants vs. Zombies in many ways. Players are no longer fixed to their yard, rooftop, or pond. They, instead, take rides in their RV and travel wherever accessible and hence protect their RV in a variety of locations. The 3D animations breathe new life into the already adorable plants and hideous zombies. Zombies no longer uniformly come from the right side and move leftward. They might come in any direction, strictly walk along the winding paths, and can be shot from any direction possible. Plants not only have different damages and shooting ranges, they also can be temporarily enhanced through the use of special potions and be revived after being destroyed.

The major distinction between Adventures and the original game lies in the gameplay. It is true that the game still revolves around zombie killing but it is never the same game where players could go however they like it, unlocking new levels and making progress in this or that kind of challenge. The player’s actions are now strictly limited by their resources.

Gone are the days when you have an endless supply of sunflowers, fungi, or other plants as long as you drag them into your plant slots before battles. A player has to plant the useful plants in his or her town yard first and then they can use a maximum of 5 pieces of each plant for a match (additional pieces can be purchased using premium gems exclusively).

Even the planting doesn’t come easy. The player must deploy enough houses and specific structures to collect coins and useful items, such as the lawnmower. Those houses and structures generate coins or items at tormentingly slow rates and can be upgraded only when the player unlocks set levels on the adventure map. More often than not, the player would find themselves short of coins to cultivate plants for challenging new levels, and at the same time far from unlocking the required levels to upgrade the houses and speed up the coin production.

That is where the IAP comes along, reducing waits and buying access to locked items or additional items. That is how social games usually and notoriously make money. It would be acceptable if the game in question was the spinoff of a social game or a free-to-play game in the first place. But it isn’t. And what should otherwise be casual, engaging and entertaining turns out to be a frequently interrupted zombie killing experience that can be smoothened only if the player pays real money.

Game sequels and spinoffs come out, often stirring up high expectations in players, but few titles hold the same unforgettable appeal as their predecessors have done, either for lacks of noticeable innovations or for straying too far from the original form. Plants vs. Zombies Adventures does introduced innovations but some of those innovations sabotage the otherwise tempting experience, leaving the game too far from being a hit like its predecessor.

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