PS4’s Ultra Street Fighter 4 Is Having Some Issues

[UPDATE] Following the publication of this story, a Capcom representative provided GameSpot with the following statements about the status of Ultra Street Fighter IV.

Regarding the user issues:

“We are aware that some users are experiencing problems with the PS4 version of USFIV, which is published and developed by SCEA’s Third Party Production group. SCEA and Capcom are currently looking into the issues that some users may be experiencing and are working to resolve them as quickly as possible. We will continue to provide updates on our progress.”

Regarding how this affects the Capcom Pro Tour:

:The integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organizers worldwide to ensure that the highest quality event will be run. Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USFIV will be integrated into the Pro Tour.”

The original story is below.

The PlayStation 4 edition of fighting game Ultra Street Fighter IV, released this week, isn’t exactly living up to its name. Initial reports are not very positive, with many calling out a variety of issues, including choppy menu screens and strange visual bugs like blurry textures and high saturation for some character models.

This NeoGAF forum post documents some other issues, including sound bugs, missing sound effects, moves not working as they should, and some degree of input lag. For a precision-based fighting game, any amount of input lag can be a major issue.

Kotaku rounded up some of the other issues, including the fact that the main menu screen asks you to “Press Start,” when in fact the DualShock 4 doesn’t have a Start button.

Ultra Street Fighter IV will be one of the featured games at upcoming fighting game tournament Evo 2015 in July. People involved in the tournament aren’t exactly happy.

The good news here? Sony’s Gio Corsi, a director of third-party production and developer relations, says the company is currently exploring patch options. We’ve also followed up with Capcom to see what their plans are in regards to game updates to fix the problems.


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