[UPDATE] Hellblade did not reach 100,000 units sold in its first week. However, Ninja Theory said it will still donate $ 50,000 to Mental Health America when the game finally does.
Thanks for all your support!
We can now donate $ 25K to Mental Health America!
Although we didn’t reach our stretch goal of 100K units to donate $ 50K, we have decided to still donate the full $ 50K when we do hit 100K sales! pic.twitter.com/fPts8WukAs
— NinjaTheory (@NinjaTheory) April 19, 2018
The original story is below.
Ninja Theory’s acclaimed adventure game that deals with mental health, Hellblade: Senua’s Sacrifice, launched last week for Xbox One–and it sold more than 50,000 copies in its first week. That’s good news for the game and for charity, as Ninja Theory will donate $ 25,000 to the Mental Health America charity. It is a nonprofit that promotes mental health.
If Hellblade shifts 100,000 units on Xbox One by April 18, Ninja Theory will up its donation total to $ 50,000. It is still April 18 in some parts of the world, so there is more time for sales to hopefully improve further for the continued benefit of Ninja Theory and the mental health charity. We’ll report back if with more information about Hellblade’s sales as it’s divulged.
We’ve hit our target of selling 50K units of #Hellblade on #XboxOne in Week 1!
We can now donate $ 25K to Mental Health America @MentalHealthAm !
We still have 1 day of Week 1 left, so let’s hit our stretch goal of 100K units! If we do it by Apr 18 we can donate $ 50K! pic.twitter.com/chXYOvkzZ2
— NinjaTheory (@NinjaTheory) April 17, 2018
Hellblade was originally released on PlayStation 4 and PC in August 2017, before coming to Xbox One last week. There are enhancements for the Xbox One X version, including improved visual quality and a framerate of 60 FPS, along with dynamic resolutions of up to 4K.
The $ 30 game puts players in the role of Senua, a Celtic warrior who embarks on a vision quest to come to grips with the death of her family. GameSpot awarded it an 8/10 in our Hellblade review and called the title “a spellbinding and sympathetic game about loss and redemption.”