Pocket Street

Pocket Street is a Facebook-based simulation game developed by China-based Ptah Studio and published by 6Waves (Forbidden Garden). In the game, players manage a short street, deploy shops, playground and decorations to attract customers and then make money by serving them.


Pocket Street features anime style graphics. The main characters, including the task givers and the customers you will unlock one by one are all cute little characters. However they seldom appear except when you manage to unlock them or in the mission description interfaces. And the diversified bushes, trees, benches and vending machines scattered on the street, the characteristic structures, and the snow-covering mountains in the back all add vigor to the icy winter in both the game world and the real world.

You purchase and construct Burger Shop, Candy Shop, Toy Shop, and more along the street, supply goods for the shops and then start the service. The key to success in this game of course lies in how you meet the customers’ needs. The happier the customers are, the more you will make.

And to make customers happy, you have to build every shop that will provide the things they need, and once in a while upgrade those shops to produce specific types of commodities. Naturally, the constructions and upgrades cost various materials you gather either by collecting from the shops or by receiving gifts from your friends.

Bearing a similarity to Pockie Ninja II Social, Pocket Street puts the structures on a side of the short street you own (as time goes by, you will unlock more streets, though equally short), and you never have to rotate for a better view nor to zoom in or out. All you could do is left click and drag rightward or leftward to see more of your shops, and whether they are ready for money collection or are in need of good supply.

Pocket Street works in a similar way as some simulators such as CoasterVille and StarCity with K-Star do – they all tend to create an economy that relies highly on friends’ help and to keep things going, players always have to seek assistance from others. In Pocket Street’s case, the upgrades of shops to level 2 are impossible without such help or without spending cash.

But Pocket Street does offer some interesting details. Every time you open a new shop, you will unlock a new customer and you can select any of the unlocked customers as your avatar in the game. Customers come with their specific needs, which are indicated by the icons above their heads. If you click those icons, the characters will be lifted with their facial expressions indicating they were suffering from something unfair or unbearable, just as workers do in Pockie Ninja II Social.

Nonetheless, the gameplay soon falls into a fixed pattern where players only order goods, supply them to shops, collect revenue, serve customers, and more often than not, asking for friends’ help to upgrade shops, staff certain buildings, or for something else. There are no interconnections among the structures you make, for the things they require are goods and special items such as paint, which are accessible through friends or through spending cash, and the products they produce are for collection use only. It is difficult to keep at it once the lovable pictures and monotonous familiar gameplay lose their appeal.

Anyway, Pocket Street does offer more or less entertaining pictures, but its gameplay is much too familiar and repetitive to hold players’ attention.

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